I WROTE A VIDEO GAME! And as of today, it is out in the world. I couldn’t be more proud of the game, and the entire team that came together to make it happen.

If you haven’t heard of Pekoe yet, it’s a cozy tea-making simulator that takes place in a town of cats. You can make tea for the cats, befurriend them, and upgrade the town and your teahouse! It’s purrfect for fans of Animal Crossing and Stardew Valley.

Pekoe has been in development for five years, a passion project led by Saffron Aurora, who brought me on board to the project almost two years ago now. She reached out to me to ask if I knew any writers who were Toronto-based, really into cats, and knowledgable about tea. I was like, “This is me. You’re describing me…” and I went ahead and formally applied for the role. Since we’re here, you know that I got the job and it was exhilarating and terrifying.

I’d made it into the final round of interviews at several games studios over the years, but would inevitably lose out due to a lack of experience. The feedback was always, “We love you and your writing, but we want to go with the candidate who has experience…” which is understandable. So when this opportunity came along, I was sure to not squander it. Which is why it was exciting but also scary! I really wanted to do the best job possible with this game and didn’t want to let our team down.

Thankfully our small (but mighty!) team was so welcoming, patient, kind, and helpful at every step of the way. I didn’t know all the terminology or the software but I was more than willing to learn…so I did. But not without the knowledge and time of Justin Park, Len Predko, and of course, Saffron. They had so many of their own tasks to do but always took the time to help, and I don’t think I’ll ever be able to fully convey how much that has meant to me. And I now have my very first games writing credit as a LEAD WRITER! AHHH!

Our entire team was incredible! Truly. What an experience! I didn’t work with everyone directly, despite how small of a studio we are. But every moment we did spend together, I was in awe of the talent and passion that was brought to this game. If our game sounds up your alley, be sure to check it out over on Steam. It’s currently in Early Access, which means we’ll be updating it regularly with new content! Click below to get started. And THANK YOU ALL in advance, for giving it a chance.

BUY PEKOE ON STEAM NOW!

After holding onto this for quite a while, I’m very happy to be able to share THE RACC PACK cover with you all. We have even more info to share with you too, and I can’t wait to dig into that in a mere moment. PopVerse did an exclusive reveal of the cover today, and shared the first official synopsis of our upcoming graphic novel series. Read it here:

Live life in the trash lane with this first entry in a hilarious middle grade graphic novel series about a family of sneaky raccoons from graphic novel superstars Stephanie Cooke and Whitney Gardner!

Meet the Bin family, a trio of raccoons in the risky business of dumpster diving for all their needs. With Dusty’s brains, ReRe’s muscle, and Scraps’s gadgets (please don’t tell him he’s almost definitely an opossum), the Binses are determined to leave no garbage bin unturned in their pursuit of the tastiest, most delicious trash they can find.

When the family discovers a new upscale grocery store that’s throwing away their perfectly good food at the end of each day, the Binses hatch a heist so daring it’ll have them rolling in garbage all winter long. But a critter-despising CEO, Jeff Beans, and the high-tech defense system he’s installed means liberating that trash is going to take all the skills the Racc Pack have…and maybe some help from a cat burglar with a mysterious past.


THE RACC PACK will be out on January 23, 2024. If you want to guarantee a copy for yourself on day one, be sure to get your pre-order in now by visiting RACCPACK.COM.

PRE-ORDER NOW